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Books published by publisher Wizards of the Coast

  • Passage to Dawn

    R.A. Salvatore

    Mass Market Paperback (Wizards of the Coast, Aug. 5, 2008)
    Danger awaits Drizzt Do’Urden and Catti-brie on the high seas in this fourth and final installment in the Legacy of the Drow seriesIt has been six years since the fateful Battle of Mithral Hall; six long years during which Drizzt Do’Urden and Catti-brie have been away from the only place they ever truly felt at home. The pain of a lost companion still weighs heavily on their strong shoulders, but chasing pirates aboard Captain Deudermont's Sea Sprite has been enough to draw their attention away from their grief. But when a mysterious castaway on an uncharted island appears bearing a strange message, Drizzt and Catti-brie are sent back to the very source of their pain—and into the clutches of a demon with vengeance on his mind. Passage to Dawn is the fourth book in the Legacy of the Drow series and the tenth book in the Legend of Drizzt series.
  • The Legacy

    R.A. Salvatore

    Mass Market Paperback (Wizards of the Coast, April 1, 2008)
    A goddess of the Underdark sets her sights on the famous drow who escaped her grasp in this continuation of the beloved Drizzt sagaHaving found a measure of peace among the dwarves in Mithral Hall, Drizzt Do’Urden begins to know contentment for the first time in his tumultuous life. Bruenor has reclaimed his throne, Regis has been freed from Artemis Entreri, and Wulfgar is to be wed. But for a dark elf renegade that hails from the Underdark—a city of ruthless drows, all ruled by priestesses of the demon goddess Lolth—no peace can last forever. It is Lolth herself, the dreaded Queen of the Demonweb Pits, who musters her followers to pour up from the black depths of the Underdark to reclaim the one soul that managed to elude her: the soul of Drizzt Do'Urden. The Legacy is the first book in the Legacy of the Drow series and the seventh book in the Legend of Drizzt series.
  • Road of the Patriarch

    R.A. Salvatore

    eBook (Wizards of the Coast, Oct. 7, 2008)
    While assassin Artemis Entreri wrestles with his past, dark elf Jarlaxle continues to fight for his place in the surface worldIlnezhara and Tazmikella are ancient dragons of great power, accustomed to easily manipulating the humans around them. But not all humans are so easily led. When they pushed Entreri and Jarlaxle into the heart of the Bloodstone Lands, not even they could have imagined the strength of the human assassin’s resolve, or the limitless expanse of the drow mercenary’s ambition. Jarlaxle and Artemis Entreri have begun to make a home for themselves in the rugged Bloodstone Lands, though not everyone is ready to trust a man who's spent his life killing for coin—much less a member of a race of subterranean elves known for their fanatical devotion to a demon goddess. If they want to make it out of the Bloodstone Lands alive, they'll have to learn to trust their enemies, and be suspicious of their friends.Road of the Patriarch is the third book in the Sellswords trilogy and the sixteenth book in the Legend of Drizzt series.
  • Canticle: The Cleric Quintet, Book I

    R.A. Salvatore

    eBook (Wizards of the Coast, Aug. 16, 2011)
    A classic adventure from the creator of Drizzt!High in the Snowflake Mountains sits the Edificant Library, a place of scholarly study for priests, bards, and others. Now from the hidden vaults beneath the library a devastating curse is unleashed, and a young cleric must battle the terrifying creatures set loose by a malevolent, consuming essence that's been released, before his own brethren turn against him. Cadderly must put his studies to the test and enter the catacombs far below to save his brothers and himself.
  • Elminster in Myth Drannor

    Ed Greenwood

    eBook (Wizards of the Coast, July 12, 2011)
    Elminster the mage returns for more adventure and magic in this second installment of his travels through the Dungeons & Dragons’ Forgotten RealmsIt is the time of the great elven city of Cormanthor, when the Heartlands are home to barbarians, wicked dragons rule the skies, and the elven people trust no one. Wizards and warriors alike threaten their civilization in vain, arrogant, and ignorant quests for glory.Thus it was that Elminster was guided to Cormanthor, the Towers of Song, where Eltargrim was Coronal. There he dwelt for twelve summers and more, studying with many mighty mages, learning to feel magic and know how it could be bent and directed to his will . . . . It is recorded that when the Mythal was laid, and Cormanthor became Myth Drannor, Elminster was among those who devised and spun that mighty magic.
  • The Edge of Chaos: The Wilds

    Jak Koke

    eBook (Wizards of the Coast, Dec. 22, 2009)
    Explore the unexplored - enter The Wilds of the Forgotten Realms(R)! On the border of a dangerous, magically unstable area called the Plaguewrought Lands, the leader of a cult seeking the spread of this wild magic and an alchemist who wants to control it join forces and create an elixir that allows pilgrims to survive the Plaguewrought Lands. But only one can succeed. A young man with strange powers and a priestess of the god of death will help determine who.
  • Agents of Artifice: A Planeswalker Novel

    Ari Marmell

    eBook (Wizards of the Coast, Jan. 6, 2010)
    In this struggle for influence and power, for the keys to magical knowledge, everything you knew about novels based on Magic: The Gathering® is changing . . . Jace Beleren is a planeswalker who has taken the path of least resistance. He is gifted and powerful, but chooses not to push himself. Part of an inter-planar consortium that deals in magical artifacts, Jace has some power and influence. He also has a certain amount of security. That’s all about to change. When Liliana, a dark temptress with demons of her own (quite literally), comes into his life, she brings with her more possibilities, but also more problems. Under attack from external interests, a friend dies because of decisions Jace made. Upset with himself and fearing for his life, Jace sets out to find who is behind this new threat. What he uncovers along the way, an inter-planar chase filled with peril, will alter everything he knows.
  • The Orc King: Transitions, Book I

    R.A. Salvatore

    Mass Market Paperback (Wizards of the Coast, July 1, 2008)
    Drizzt is back, and facing a world changed forever!An uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows can't last long. The orc tribes united under Obould begin to fight each other, and Bruenor is determined to finish the war that nearly killed him and almost destroyed everything he's worked to build. But it will take more than swords and axes to bring a lasting peace to the Spine of the World. Powerful individuals on both sides may have to change the way they see each other. They may have to start to talk. And it won't be easy.The paper-back of the novel that, for the first time since the #4 New York Times best seller The Lone Drow, brought Drizzt Do'Urden to center stage in a book that set fans of Drizzt and the Forgotten Realms line on notice--be prepared for anything! This book wasn't just the next installment in the long-running saga of the famous dark elf, but the beginning of a bold new trilogy that will help change the face of the Forgotten Realms world forever.
  • Ravnica

    Cory Herndon

    eBook (Wizards of the Coast, April 7, 2010)
    A labyrinth of intrigue...Lieutenant Agrus Kos enjoys his work. A top-notch officer of the city guard, he's been on the force over fifty years. He works alone. And the League of Wojek never had problems with him or his work. Until now.They gave him a partner to train, who promptly got himself killed. And the more he looks into the death, the less he likes it.Something dark is moving within the guilds of Ravnica.
  • Time of the Twins: Dragonlance Legends, Volume I

    Margaret Weis, Tracy Hickman

    Mass Market Paperback (Wizards of the Coast, Feb. 1, 2001)
    Sequestered in the blackness of the dreaded Tower of High Sorcery in Palanthas, surrounded by nameless creatures of evil, Raistlin Majere weaves a plan to conquer the darkness--to bring it under his control.Crysania, a beautiful and devoted cleric of Paladine, tries to use her faith to lead Raistlin from the darkness. She is blind to his shadowed designs, and he draws her slowly into his neatly woven trap.Made aware of Raistlin’s plan, a distraught Caramon travels back in time to the doomed city of Istar in the days before the Cataclysm. There, together with the ever-present kender Tasslehoff, Caramon will make his stand to save Raistlin’s soul.Or so he believes.
  • Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules

    Mike Mearls, Stephen Schubert, James Wyatt

    Hardcover (Wizards of the Coast, June 6, 2008)
    The second of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.
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  • Elfshadow

    Elaine Cunningham

    Mass Market Paperback (Wizards of the Coast, April 1, 2000)
    Silent death stalks the Harpers of Faerûn. One by one, members of the semi-secret society for good in the Realms are falling to a murderer's blade. Now a Harper agent and a beautiful half-elf assassin must solve the mystery. If they fail, they will be the next victims.But things in the Realms are rarely that simple.